![]() ![]() They're different operations to a single parent company. Unrelated, ZOS and Bethesda regarding TES titles share nothing but lore and perhaps voice actors. And yes, it would certainly help out people who are disabled, and that is reason enough alone. The challenge would still be present, as the skill-based part of the mini-game has more to do with reacting to the tumbler wiggle whereas it should have nothing to do with trying to get the cursor to align along the horizontal axis. Skyrim trick: alt+tab from skyrim without mouse cursor showing up when you alt+tab back. Obviously they thought it would improve the gameplay I think it's a great idea and immensely improves a borderline irritating mechanic and makes it overall more playable. Why couldn't ZOS put into this game what Bethesda has already implemented in their SP games? Think about the logic that went into Bethesda's decision-making with regards to the change in mouse sensitivity that occurs when starting the lock-picking mini-game in Oblivion (it resembles the ESO model more closely than Skyrim). So I have to alt-tab out to the mouse software, go to the DPI menu and change the settings there, alt-tab back into the game, pick the lock, alt-tab back into the mouse software. The only way I can see ZOS implementing what you want is if it can help a disabled gamer (which is why I brought it up). You can just lower the DPI on your mouse for those instances. That's a great tip, I am using NM's Embrace and Night Terror, but I still need the pots for certain scenarios where there are too many witnesses or someone facing the object I am robbing. ![]()
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